Wizard Spell Casting Explained - Spell Slinging Saturday
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In Dungeons & Dragons every magic user works a little bit differently so I'm
gonna start breaking these down for you so today we're talking about wizards
Welcome back fellow Game Gasters I'm Richard Quiner and welcome back to Spell
Slinging Saturday as I mentioned briefly in my Wednesday video every spell
casting class works slightly differently so we need to understand each one for
what it is today we're talking about Wizards why Wizards because I picked
them first now understanding Wizards you gotta understand where their magic comes
from and for them they don't have any innate special abilities they don't have
any special connection to the unknown arcane powers they just read a lot of
books and study really hard think of it this way being able to learn something
quickly is a skill and that's what Wizards do best they learn quickly they
can read they can understand what they're reading and absorb knowledge
from all the different books around them so let's talk a little bit more about
the rules behind being a wizard wizards rely as I mentioned on study and reading
and understanding in order to learn the spells and magic and because of that
their main spell casting ability is their intelligence so if you remember
our abilities score episode where we talked about intelligence and modifiers
and such that intelligence score is going to come into play it will
determine your spell attack bonuses and your spell save difficulty challenges
depending on the spell you cast so keep that in mind as a wizard you want to be
smart you want the highest intelligence you can get now as a wizard you start
off the game knowing and understanding three can trips can trips are the level
zero spells they're the ones you don't need to study to understand you just
know them and for a wizard probably because you just studied them so much
that you've got those ones down those are your can trips Wizards because they
love books they also keep all their spells in a book they keep a spell book
it's pretty cool and have a start a wizard can have six level one spells in
there spell top do they get more later on in the game absolutely as you level
up as a wizard you can add two more spells to your spell book that can be of
any level that you have spells lot access to so for an example of that if
you're a level 3 wizard you can finally add two level two spells to your spell
book if you would like another fun part about Wizards is you
find spells in the world as you're playing this granted this is largely you
know relies on the DM giving you this information giving you opportunities and
you looking for opportunities but you can find ways to find magic copy them to
your book and use those later on so it is a whole process though it does cost
some money some time and effort so you got to think wisely if you really want
to get a spell in your book you can do that but it's gonna cost you
so I also mentioned on Wednesday a little thing called preparation now